For example, if you render at 100 fps, and the encoder is only configured to handle 60 fps, then it will drop those extra 40 frames every second because the encoder isn’t synced to the fps output. What Causes Dropped Frames?įrame drops are caused by a render framerate to encoder framerate mismatch. The higher the rendering frame rate is compared to the encoding framerate, the more pronounced and frequent the stutters become. These artifacts can make some movements, especially those in first-person games that have absurdly high rendering framerates, feel jerky.
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